BALBOA PARK LEARNING INSTITUTE

Going Mobile: Planning for Audience, Content and Technology in the Museum
featuring
Nancy Proctor, Head of New Media, Smithsonian American Art Museum

and Titus Bicknell, Director, Information Technology, Experius LLC
Tuesday, February 16 and Wednesday, February 17, 2010
9:00 a.m. to 5:00 p.m.
San Diego Hall of Champions Sports Museum
(2131 Pan American Plaza, Balboa Park, San Diego, CA 92101-1683)


What
This two-day seminar is for arts and culture professionals who want to explore the value of mobile devices and portable computing for their institutions, patrons and learners with renowned leaders in the new media field. Attendees will learn how to evaluate technology platforms and options, create interpretive content and deploy systems for supporting them. Day 1 will emphasize content and strategy and Day 2 will focus on technology and strategy.

Who
This seminar is cross-disciplinary and appropriate for executive, content (education, marketing, etc.) and technical staff. People are encouraged to attend to attend in cross-functional teams. (Special group rates apply.)

How much
Special price! $45 for one day, $75 for both! Other cost and payment notes:

  • Tuition fees are waived for members of the Balboa Park Online Collaborative; registration is still required.
  • Please contact bpcp@bpcp.org for information on student discounts, group rates, or, hotels.
  • Please pay on-site with cash or checks made payable to the Balboa Park Cultural Partnership; we are not able to accept credit card payments.
  • Lunch is included in the cost of the program for all participants.

Register by Thursday, February 11, 2010 at bpcp@bpcp.org; please include your name, title, organization and email address. 

New! Scholarships

Spotlight Mobile, a leader in mobile interpretation for museum, parks, and cities is proud to offer two $250 travel scholarships to "Going mobile: Planning for audience, content and technology in the Museum" for non-San Diego residents. To apply, please submit your contact information and a 500 word description of an innovative way you would deploy mobile technology in your museum. The scholarships are available for reimbursement of travel expenses. Please submit your request to info@spotlightmobile.com with “Going Mobile” in the subject line by February 6th. Winners will be announced on February 8.

About Spotlight Mobile

Spun out of research on ubiquitous computing at Cornell University in the late nineties, Spotlight Mobile was founded to deliver the highest quality experiences to users on mobile devices. After almost 50 enterprise deployments for some of the worlds largest museums and companies, Spotlight Mobile introduces Tours App; the latest generation of our mobile interpretation software suite and the first to be targeted directly at visitors own devices. Built on software used by millions of people every day, Tours App is a completely hosted solution that can be available for no cost to museums. More at SpotlightMobile.com and ToursApp.com

Agenda

Day 1: Mobile experience & content design
Led by Nancy Proctor, Head of New Media, Smithsonian American Art Museum

  • What is mobile? What are its capabilities? Why is it growing so fast? How this will impact museum interpretation and education in the short, medium & long term? An overview of the design methodologies that will be used during the seminar.
  • Identifying audience(s) both on-site & online. You must know your audience to build a successful program. Considering John Falk's way of describing & categorizing audiences: what does each of these audience segments require from their mobile experience? What about non-visitors? Identify & prioritize the target audience(s) for the mobile interpretation program.
  • Translating aims & objectives into key messages: ensuring your mobile interpretation program supports your organization's mission.
  • Introduction to Question Mapping & the 'SmartHistory' conversational approach to interpretation.
  • Question Mapping 
  • Hands on, on site: Using maps of Balboa Park, plot the questions that come to mind when visiting, at the locations where the questions occur. Consider ways of including actual visitors from different target audience segments in this survey. This will require participants to be on-site, and will require 2-3 hours depending on transportation time.
  • Question Map analysis: finalize an interpretive plan, give a short presentation of methodology for translating the question maps into an interpretive plan; introduction of worksheets.
  • Optional content production session: using the Woices iPhone app, record audio commentaries (soundtracks or sound bites) for selected points of interest according to the site's interpretive plan.

Day 2: Mobile Platforms and delivery
Led by Titus Bicknell, Director Information Technology, Experius LLC

  • Choosing a platform: what content/audiences require vs. what the infrastructure & business model demand.
  •  Which train(s) are you on: choosing platforms that suit your venue, content and audience - web, kiosk, audio tour, cell phone tour, MM tour, podcast, webcast, vodcast, catalog, wall text, label, docent (note: the best answer may be the least technical).
  • CMS vs. CAT: are you authoring content or assembling it from existing sources? How does this affect decisions about data and meta data management?
  • API and ROI: Pulling data from existing sources may be a good idea but not cost effective - how to assess ingestion, synchronization or double data entry options.
  • Front end/back end, couture vs. prêt-a-porter: what to customize and what to use off the shelf even if it seems limiting.
  • In-house vs. outsource: where control is valuable, where participating in extra-organizational economy of scale adds value.
  • Scale and scalability: how to avoid being a victim of your own success, a la Jane Austen.

Speakers

Nancy Proctor, Head of New Media, Smithsonian American Art Museum, http://MuseumMobile.info

With a PhD in American art history and a background in filmmaking, curation and art criticism, Nancy Proctor is Head of New Media at the Smithsonian American Art Museum. After co-founding art listings portal, TheGalleryChannel.com, in 1998, she headed up New Product Development at Antenna Audio for nearly 8 years, introducing the company’s multimedia, sign language, downloadable, podcast and cell phone tours. She also led Antenna’s sales in France from 2006-2007. When Antenna Audio was acquired by Discovery Communications in 2006, Nancy worked with the Travel Channel’s product development team and subsequently headed up research and development for the nascent Discovery Audio brand. She now works cross-platform again as Head of New Media at the Smithsonian American Art Museum, where she continues to teach, lecture and publish widely on museum interpretation for digital platforms. She also manages MuseumMobile.info and its wiki and podcast series on mobile interpretation content and technology for cultural sites. Nancy was recently appointed Digital Editor of Curator: The Museum Journal.

Titus Bicknell, Director Information Technology, Experius LLC http://www.titusbicknell.com 

Apart from a fascinating stint at NBC Universal in 2007-8 working on the big screen, Titus has spent the last 10 years exploring the small screen both web and hand held. As Chief Engineer at Antenna Audio and subsequently Head of Mobile Technologies at Discovery Communications, He was fortunate to participate in ground breaking handheld projects at Tate Modern, the Louvre, Pompidou, the Intel Museum, and the Getty, among others.  He is currently Director of Information Technology for Experius LLC where he is developing technology solutions for a number of pedagogical experiences including the Gateway Canyons Resort and the Gateway Colorado Automobile Museum.


This program is co-presented by the Balboa Park Online Collaborative and the Balboa Park Learning Institute. The Balboa Park Online Collaborative is a collaborative technology project of The Legler Benbough Foundation. The Balboa Park Learning Institute is a collaborative professional development program supported in part by the Institute of Museum and Library Services, the City of San Diego Commission for Arts and Culture, and the 24 members of the Balboa Park Cultural Partnership.